Speaking on X, Imamura-san explained how the N64's limited hardware made it difficult to convey the differences between ...
At this year's Electronic Entertainment Expo, Oddworld chief creative officer Lorne Lanning and executive producer Bennie Terry III are talking up their latest project, Oddworld: Soulstorm. But they ...
Homeworld 3 will use pre-rendered graphics combined with Unreal Engine 4 in-game cutscenes for its cinematics, and the dev update also has more info on its audio and visuals as well. In May, we got ...
It’d be easy to get the impression that realtime 3D is really coming of age. For a long time, all computer graphics looked like – well – Tron, at best, and often not nearly as slick. Then pre-rendered ...
WEYBRIDGE, England—Pebble Beach Systems has integrated Adobe After Effects in order to streamline playout graphics workflows. The integration incorporates a plug-in and pre-render workflow, which is ...
Game developers have traditionally used pre-rendered video sequences (i.e., passive cutscenes) to help tell the story and enhance the visual presentation of games. However, technology is now making it ...
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